SeaAngel | Date: Tuesday, 2011-12-06, 9:22 AM | Message # 1 |
3D Modeling
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| armor.txt - 1024 rows * (armor stands are limited) misc txt - most likely 32768 rows weapons.txt - 1024 rows * (weapons racks are limited) These three files are a single file internally, their sum total of records must never exceed 65536 (and to be safe 32768)
automagic.txt - at least 4096 (Currently have 2905 in my Mod - Talon) itemstatcost.txt - 512 rows gems.txt - 256 rows itemtypes.txt - 65536 rows levels.txt - 133 rows * // 1024 rows with afj's extended levels plugin lvlprest.txt - 1091 rows // 32767 in v1.11+ (and afj's extended levels plugin in v1.10) magicprefix.txt - 2048 rows magicsuffix.txt - 2048 rows missiles.txt - most likely 32768 rows
monprop.txt - probably 32768 not 1024 rows monstats.txt - 32768 rows (if you encounter problems, check your chains!) monstats2.txt - probably 32768 not 1024 rows
objects.txt - 574 rows * // 32768 rows with afj's extended objects solution objType.txt - 574 rows * // 32768 rows with afj's extended objects solution rareprefix - 256 rows raresuffix - 256 rows runes.txt - 4096 rows setitems.txt - 32768 rows sets.txt - 4096 rows (32768 in file load) skills.txt - 32768 rows (512 rows if skills on items or edit ItemStatCost) skilldesc.txt - 32768 rows (512 rows if skills on items or edit ItemStatCost) states.txt - 256 rows superuniques.txt - 512 rows (code rather restricted, real functional limit lower) uniqueitems - 4096 rows
* cannot be expanded without code editing Credits: Myhrginoc @phrozenkeep
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