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Forum » Diablo II modding » Programs and Mods » Txt File Limits
Txt File Limits
SeaAngelDate: Tuesday, 2011-12-06, 9:22 AM | Message # 1
3D Modeling
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armor.txt - 1024 rows * (armor stands are limited)
misc txt - most likely 32768 rows
weapons.txt - 1024 rows * (weapons racks are limited)
These three files are a single file internally, their sum total of records must never exceed 65536 (and to be safe 32768)

automagic.txt - at least 4096 (Currently have 2905 in my Mod - Talon)
itemstatcost.txt - 512 rows
gems.txt - 256 rows
itemtypes.txt - 65536 rows
levels.txt - 133 rows * // 1024 rows with afj's extended levels plugin
lvlprest.txt - 1091 rows // 32767 in v1.11+ (and afj's extended levels plugin in v1.10)
magicprefix.txt - 2048 rows
magicsuffix.txt - 2048 rows
missiles.txt - most likely 32768 rows

monprop.txt - probably 32768 not 1024 rows
monstats.txt - 32768 rows (if you encounter problems, check your chains!)
monstats2.txt - probably 32768 not 1024 rows

objects.txt - 574 rows * // 32768 rows with afj's extended objects solution
objType.txt - 574 rows * // 32768 rows with afj's extended objects solution
rareprefix - 256 rows
raresuffix - 256 rows
runes.txt - 4096 rows
setitems.txt - 32768 rows
sets.txt - 4096 rows (32768 in file load)
skills.txt - 32768 rows (512 rows if skills on items or edit ItemStatCost)
skilldesc.txt - 32768 rows (512 rows if skills on items or edit ItemStatCost)
states.txt - 256 rows
superuniques.txt - 512 rows (code rather restricted, real functional limit lower)
uniqueitems - 4096 rows

* cannot be expanded without code editing
Credits: Myhrginoc @phrozenkeep
 
Forum » Diablo II modding » Programs and Mods » Txt File Limits
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