Fire Shrine
Code
D2Game.dll - 6CB70 [Missile]
6FC8CB70 C74424 6C 3E000>MOV DWORD PTR SS:[ESP+6C],3E
///
D2Client.dll - 26159 [Missile]
6FAD6159 C74424 44 3E000>MOV DWORD PTR SS:[ESP+44],3E
;Change the 3E in both locations to the desired missile Id
///
D2Game.dll - 6CA39 [stat]
6FC8CA39 6A 00 PUSH 0
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6FC8CA3B 6A 06 PUSH 6
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6FC8CA3D 56 PUSH ESI
6FC8CA3E E8 E7D9F9FF CALL <JMP.&D2Common.#10973>
6FC8CA43 8B4F 04 MOV ECX,DWORD PTR DS:[EDI+4]
6FC8CA46 C1F8 08 SAR EAX,8
6FC8CA49 0FAFC8 IMUL ECX,EAX
6FC8CA4C B8 E17A14AE MOV EAX,AE147AE1
6FC8CA51 F7E9 IMUL ECX
6FC8CA53 C1FA 05 SAR EDX,5
6FC8CA56 8BC2 MOV EAX,EDX
6FC8CA58 C1E8 1F SHR EAX,1F
6FC8CA5B 6A 00 PUSH 0
6FC8CA5D 03C2 ADD EAX,EDX
6FC8CA5F C1E0 08 SHL EAX,8
6FC8CA62 50 PUSH EAX
=======================================
6FC8CA63 6A 06 PUSH 6
=======================================
6FC8CA65 56 PUSH ESI
6FC8CA66 E8 67DAF9FF CALL <JMP.&D2Common.#10551>
;Change the two 6 to the desired stat Id (example, you would set this to 8 to make the shrine burn mana instead of life)