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Forum » Diablo II modding » Programs and Mods » Skills Edition : Addding New Damage Types
Skills Edition : Addding New Damage Types
SeaAngelDate: Tuesday, 2011-12-06, 9:47 AM | Message # 1
3D Modeling
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1) Create a new aura called MonsterSensitiveToShadow and apply it to any monster you need to be sensible to your "shadow" damage.
This aura use a stat : monster_shadow_sensitivity. And set it to a number between 0 and 100. If a monster have 100 in this stat, it will take full damage of shadow damage. Also this aura set a stat called monster_shadow_dmg_done to 0

2) Also creat a Aura that is a "negative" prayer. An aura with -hp-regen. In the calc column of this one, put a formula involving monster_shadow_sensitivity. like for ex :

-10*stat("monster_shadow_sensitivity".accr)*stat("monster_shadow_dmg_done".accr)

3) Now, on all your weapon and or spells that use the Shadow damage add either a curse on hit either a stat alteration that raise monster_shadow_dmg_done an deal at least 1 dmg of any kind.

What will happen ?
Well, once monster_shadow_dmg_done is > 0 , the prayer will start draining it's life. Note that this technic is quite imperfect :
-> first these new dmg don't give XP (or i have missed something )
-> that's a lot of aura/curse/stat to manipulate tongue
Credits: Phrozenkeep
 
SeaAngelDate: Tuesday, 2011-12-06, 9:48 AM | Message # 2
3D Modeling
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Messages: 972
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First one.

A single attack with large +%dmg, but drains your stamina all off.

:?: Is it possible to drain all your stamina ?

Second..

a Passive with def+%, but slows down your run speed as you put more point's into it.

:?: Is it possible to use -run walk in 1.10s?

:?: Also, would it be at all possible to add another type of elemental damage (in my case Shadow damage) ?

And one last question biggrin

:?: Is it at all possible to add a new stat? say, Concentration, example;;

Strength
Concentration
Dexterity
Vitality
Energy

Thanks,
 
Forum » Diablo II modding » Programs and Mods » Skills Edition : Addding New Damage Types
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