Skills Edition : Addding New Damage Types
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SeaAngel | Date: Tuesday, 2011-12-06, 9:47 AM | Message # 1 |
3D Modeling
Group: Administrators
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| 1) Create a new aura called MonsterSensitiveToShadow and apply it to any monster you need to be sensible to your "shadow" damage. This aura use a stat : monster_shadow_sensitivity. And set it to a number between 0 and 100. If a monster have 100 in this stat, it will take full damage of shadow damage. Also this aura set a stat called monster_shadow_dmg_done to 0
2) Also creat a Aura that is a "negative" prayer. An aura with -hp-regen. In the calc column of this one, put a formula involving monster_shadow_sensitivity. like for ex :
-10*stat("monster_shadow_sensitivity".accr)*stat("monster_shadow_dmg_done".accr)
3) Now, on all your weapon and or spells that use the Shadow damage add either a curse on hit either a stat alteration that raise monster_shadow_dmg_done an deal at least 1 dmg of any kind.
What will happen ? Well, once monster_shadow_dmg_done is > 0 , the prayer will start draining it's life. Note that this technic is quite imperfect : -> first these new dmg don't give XP (or i have missed something ) -> that's a lot of aura/curse/stat to manipulate Credits: Phrozenkeep
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SeaAngel | Date: Tuesday, 2011-12-06, 9:48 AM | Message # 2 |
3D Modeling
Group: Administrators
Messages: 972
Awards: 1
Reputation: 42
Status: Offline
| First one.
A single attack with large +%dmg, but drains your stamina all off.
:?: Is it possible to drain all your stamina ?
Second..
a Passive with def+%, but slows down your run speed as you put more point's into it.
:?: Is it possible to use -run walk in 1.10s?
:?: Also, would it be at all possible to add another type of elemental damage (in my case Shadow damage) ?
And one last question
:?: Is it at all possible to add a new stat? say, Concentration, example;;
Strength Concentration Dexterity Vitality Energy
Thanks,
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