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Forum » Diablo II modding » Diablo II hacking » Smite Info Guide
Smite Info Guide
SeaAngelDate: Wednesday, 2011-12-07, 3:29 PM | Message # 1
3D Modeling
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I just thought I'd post this info on smite, people might learn something from it.

The following things work with Smite:

- Bonus damage from STR (each point of STR adds 1% ED)
NOTE: Bonus damage is *not* based on the weapon type (e.g. for daggers each point of DEX adds .75% ED along with a similar bonus for STR).
- +Skills (increase damage a LOT)
- Crushing Blow (including CB on the weapon; e.g. "Black" runeword)
- Weapon range
- Weapon speed
- Life Tap (charges can be found on wands and daggers, save this for tough spots)
- Freezes Target (including from the weapon; e.g. Sureshrill Frost)
- Hit Blinds Target (From all gear, including the weapon and the shield)
- Slow (including from the weapon; e.g. Pompeii's Wrath)
- % Chance to cast (including from the weapon)
- Prevent Monster Heal
- Open Wounds

The following things work with Smite but do *not* display on the Character screen:

- Enhanced Damage which is off-weapon
Note: The %ED actually does *sort of* display. Each 100% ED increases damage displayed by 1.

The following items increase the shield damage: Redeemer, Astreon's Iron Ward, Stone Crusher, "Grief" runeword

- Damage +X, which is the attribute that the above items have, is added directly to the shield damage just like the Holy Shield bonus. This means that any %ED bonuses which work with Smite will apply (e.g. Fanaticism).

The following things do not work with Smite:

- Leech (life/mana)
- Deadly Strike/Critical Strike
- Knockback (apart from the standard Knockback on the skill)
- Elemental damage from equipment or charms
- Elemental damage from auras (e.g. Holy Shock) (the area effect will still work, just not the applied damage)
- Poison damage from charms or the Venom proc on "Treachery"
- Magic damage from Sanctuary
- Gear and charms that add a set amount of damage except for those items which have the Damage +X attribute (e.g. WarTravs will *not* add damage to Smite except for the STR bonus)
- Enhanced Damage on the weapon
- Enhanced Damage to Demons (e.g. Laying of Hands)
- Enhanced Damage to Undead

Smite speed is dependent on:

- Base weapon speed (odd but true)
- % EIAS from Fanaticism
- IAS in gear
- 6 frame Smite is the fastest possible

Just to clarify, Smite is not ITD (Ignores Target Defense), it automatically hits.

What is the Best Shield with Smite? version 1.11

Sacred Rondache:

Damage: 35 to 58
Level 20 Smite = +300%
Level 20 Holy Shield = +57 to +60
Level 20 Fanaticism = +373%

(92 to 118) * (1 + 3.00 + 3.73) = 711 to 912

Herald of Zakarum (Gilded Shield):

Damage: 20 to 28
Level 24 Smite = +360%
Level 24 Holy Shield = +73 to +76
Level 22 Fanaticism = +407%

(93 to 104) * (1 + 3.60 + 4.07) = 806 to 902

Leaving us with a higher average damage from the HOZ. Note that an upgraded HOZ would be even better.
 
Forum » Diablo II modding » Diablo II hacking » Smite Info Guide
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